polygonalmallinnus
Polygonalmallinnus, known in English as polygonal modeling, is a method in 3D computer graphics for creating surfaces by constructing a mesh of polygons, typically triangles and quadrilaterals. A polygonal mesh consists of vertices, edges, and faces, and artists manipulate these elements to shape complex forms. Triangles provide stable rendering, while quads often yield cleaner deformation and topology, though pipelines commonly mix both. The approach is widely used because it maps efficiently to modern graphics hardware and integrates well with sculpting, texturing, and animation workflows.
Workflow and topology: common workflows include blocking or box modeling to establish form, followed by refinement
Texturing and shading: UV unwrapping maps the 3D surface to 2D space for textures; painterly or image-based
Applications and considerations: polygonal modeling dominates film, games, visualization, and product design due to compatibility with