playerfacing
Playerfacing refers to elements of software or a game that are intended for interactive use by players or end-users. The term contrasts with developer-facing or backend components, which are not directly experienced by players. In practice, playerfacing features are those that players can see, read, and interact with, such as interfaces, content, and feedback mechanisms.
In games, playerfacing aspects include the user interface and experience: the heads-up display (HUD), menus, inventories,
Design considerations for playerfacing elements focus on clarity, accessibility, and consistency with game rules and world-building.
The term is commonly used in game development and broader software projects to differentiate what users experience