planefilling
Planefilling refers to a class of algorithms in computer graphics and computational geometry that aim to generate a surface that densely samples a given three-dimensional space. These algorithms are often used in applications such as volume rendering, mesh generation, and procedural content creation. The core idea is to distribute points or primitives within a volume in a way that ensures no significant gaps are left, effectively "filling" the space with geometric elements.
One common approach to planefilling involves adaptive sampling. This means that the density of the generated
Another technique involves hierarchical subdivision. The space is recursively divided into smaller cells, and planefilling algorithms
Applications of planefilling include generating realistic clouds in weather simulations, creating detailed terrains for video games,