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multicycle

Multicycle is a computer architecture approach in which instructions are executed in multiple clock cycles rather than in a single cycle. In a multicycle design, a single shared datapath is reused for different parts of an instruction, and a control unit sequences micro-operations through several steps such as fetch, decode, execute, memory access, and write-back. The exact number of cycles per instruction varies depending on the instruction type.

Key characteristics include a finite-state machine or microcode-driven control unit that generates the necessary control signals

Advantages of multicycle design include simpler hardware, easier verification, and greater flexibility in supporting complex addressing

Historically, multicycle implementations are discussed in introductory computer architecture as a contrast to single-cycle and pipelined

for
each
cycle.
Because
the
datapath
is
reused,
hardware
complexity
is
reduced
compared
with
some
other
designs,
and
the
system
can
handle
a
variety
of
instruction
types
without
duplicating
hardware.
The
clock
period
is
chosen
to
accommodate
the
slowest
micro-operation
that
can
occur
in
any
cycle,
so
some
cycles
may
be
shorter
or
longer
in
practice,
but
all
instructions
share
the
same
cycle
time.
modes
or
variable
operation
lengths.
It
can
also
offer
cost
and
power
benefits
for
certain
workloads.
Disadvantages
center
on
throughput:
since
each
instruction
requires
several
cycles
without
overlapping
instructions,
average
instruction
throughput
is
typically
lower
than
when
using
a
pipeline.
In
modern
CPUs,
pipelining
and
superscalar
techniques
often
supersede
multicycle
designs
for
high-performance
throughput,
though
multicycle
concepts
remain
useful
in
education
and
in
simpler,
low-cost
processors.
designs,
illustrating
how
breaking
work
into
steps
affects
hardware
complexity,
timing,
and
performance.