linerendering
Line rendering is a process in computer graphics for drawing line primitives, which represent straight or polyline segments in 2D or 3D space. It is a subset of rendering focused on how lines are sampled, rasterized, shaded, and displayed, and it is essential in vector graphics, CAD, GIS, and outlines in 3D scenes.
Line rendering typically involves transforming line data from model space to screen space, performing clipping against
Modern graphics APIs expose line primitives such as line lists and line strips, for example in OpenGL
Applications of linerendering include technical drawings, road and river maps in GIS, vector illustrations, and the