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jank

Jank (often rendered as janky) is slang used to describe something that is awkward, unreliable, or of low quality. In technology and digital media, jank refers to observable performance issues that disrupt smooth operation, most commonly stuttering, lag, or inconsistent frame rates in animations and interactive interfaces.

Origin and usage: The exact etymology of jank is uncertain, but the term developed in online slang

In software performance, jank occurs when a system cannot maintain a target frame rate. In 60 Hz

In other contexts, jank is used to describe hardware, interfaces, or software that behaves inconsistently or

and
gamer
and
developer
communities.
It
is
widely
used
across
software
engineering,
game
development,
and
user
experience
discussions
to
characterize
suboptimal
behavior
rather
than
a
specific
defect.
contexts,
frames
should
render
roughly
every
16.7
milliseconds;
when
tasks
take
longer
or
the
runtime
incurs
long
pauses,
subsequent
frames
are
delayed,
producing
stutter.
Common
causes
include
heavy
main-thread
work,
expensive
layout
and
paint
operations,
frequent
garbage
collection,
large
assets,
and
blocking
I/O.
Measures
to
reduce
jank
include
profiling
to
identify
long
tasks,
reducing
work
per
frame,
moving
work
off
the
main
thread,
asset
streaming,
and
using
frame
budgets
and
asynchronous
processing.
feels
unfinished.
In
product
design,
a
janky
experience
may
combine
rough
edges,
misaligned
visuals,
and
unreliable
interactions,
even
if
individual
components
are
functional.
The
term
remains
a
descriptive
label
rather
than
a
formal
metric,
emphasizing
perceived
quality
and
smoothness
of
operation.