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gamer

A gamer is a person who plays video games for leisure, competition, or both. The term covers players across platforms such as consoles, personal computers, mobile devices, and increasingly virtual reality or cloud gaming. The definition is broad and inclusive of informal play as well as organized competition.

The term emerged from gaming subcultures in the late 20th century and has since grown into a

Types of gamers vary by engagement and goals. Casual gamers engage in games in shorter sessions and

Gamers participate in online communities, forums, and content creation, including guides, reviews, speedruns, and livestreams. Broadcasting

The gaming industry encompasses development, publishing, distribution, and related products. Consumers encounter diverse monetization models, including

mainstream
label
applied
to
hobbyists
and
professionals
alike.
The
rise
of
esports,
streaming,
and
digital
distribution
expanded
the
social
meaning
of
being
a
gamer
beyond
age,
gender,
or
locale.
may
prioritize
accessibility
or
social
play.
Core
or
hardcore
gamers
invest
more
time
in
mastering
systems,
mechanics,
and
story-driven
experiences.
Professional
gamers,
or
esports
players,
compete
at
high
levels
for
prize
money
and
sponsorships,
often
participating
in
regional
or
global
leagues
and
online
tournaments.
and
sharing
gameplay
have
contributed
to
gamer
culture
and
social
interaction,
with
platforms
that
enable
streaming
and
community
discussion.
upfront
purchases,
free-to-play
with
microtransactions,
and
subscriptions.
Accessibility
features
and
inclusive
design
are
increasingly
emphasized
to
broaden
participation.
Debates
continue
around
representation,
time
investment,
and
potential
harms,
balanced
against
the
cultural
and
economic
impact
of
gaming.