inputdmg
Inputdmg is a term that appears in software development and game design to denote a value or mechanism that translates user input into damage within a system. It is not a standardized concept across communities, and its meaning can vary by project. In many codebases inputdmg refers to a function, method, or data structure that computes the amount of damage to apply to a target based on input events such as key presses, mouse clicks, controller actions, or network messages.
Implementation patterns vary, but common elements include a baseDamage parameter, an inputScale or sensitivity factor, and
Contexts where inputdmg is discussed include video games, training simulators, and interactive systems where user actions
Because inputdmg is not a universal term, definitions and practices are project-specific. See also: damage model,