baseDamage
baseDamage is a fundamental concept in many video games, particularly those with combat mechanics. It represents the initial, unmodified amount of damage an attack or ability deals before any other modifiers are applied. These modifiers can include factors such as the attacker's statistics (e.g., strength, attack power), the defender's statistics (e.g., defense, armor), critical hit chances, status effects, environmental factors, or damage-boosting buffs and debuffs.
Understanding baseDamage is crucial for players to strategize effectively. It serves as the starting point for
Game developers use baseDamage as a foundational element in balancing. By setting appropriate baseDamage values for