inputScale
InputScale is a concept related to scaling user input, often encountered in software development and game design. It refers to the process of adjusting the magnitude of a user's input signal to a desired range or sensitivity. This is particularly relevant for analog inputs such as joystick movements, mouse cursor positions, or touch screen gestures.
The purpose of input scaling is to provide a more consistent and predictable user experience across different
Common methods for input scaling include linear scaling, where the input is directly proportional to the output
The specific implementation of input scaling can vary greatly depending on the platform, input device, and