halfcolor
Halfcolor is a term used in digital imaging and computer graphics to describe a color-rendering approach in which every visible color is produced by blending two fixed base colors, rather than encoding colors across a full spectrum. The technique emphasizes a two-color basis, creating intermediate hues by interpolation between the two anchors. It is distinct from standard full-color representations and from printing halftones, although it can be used to simulate limited palettes or two-tone effects.
In typical implementations, the color of a pixel is computed by linear interpolation between the two anchor
Variants of halfcolor appear in contexts such as duotone or two-color printing simulations, palette-limited art, or
Limitations include a restricted color gamut, potential loss of luminance information, and nonstandard terminology that can