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glovebased

Glove-based devices are wearable sensing systems designed to capture hand movements and interactions through a glove. They typically measure finger bending, hand pose, and sometimes contact forces, enabling natural input for virtual environments, teleoperation, robotics, and rehabilitation.

Most glove-based systems use a combination of sensors: flex or bend sensors along the fingers to gauge

History and applications: Data gloves emerged in the late 20th century as a means to capture natural

Challenges and future directions: Key issues include comfort and wearability, cost, weight, accuracy, and latency, with

finger
angles;
magnetic,
optical,
or
fiber-optic
tracking
to
determine
hand
position
and
orientation;
and
sometimes
inertial
measurement
units
for
additional
motion
data.
Some
designs
include
back-of-hand
actuators
or
haptic
elements
to
provide
tactile
feedback.
Data
collected
by
these
sensors
is
transmitted
to
a
computer
or
robot
controller,
where
software
interprets
it
via
pose
estimation
or
gesture
recognition.
Calibration
is
often
required
to
map
raw
sensor
readings
to
precise
joint
angles
and
movements.
hand
motion
for
virtual
reality
and
simulation.
Notable
examples
include
early
data
gloves
used
in
research,
such
as
the
CyberGlove
and
the
5DT
Data
Glove.
Glove-based
interfaces
are
used
in
virtual
reality
and
gaming,
robotic
teleoperation,
surgical
simulation,
sign-language
research
and
recognition,
and
rehabilitation
therapy.
calibration
remaining
a
practical
hurdle.
Trends
point
toward
textile-based
and
soft-sensor
gloves,
flexible
and
stretchable
electronics,
and
improved
machine
learning
for
reliable
gesture
recognition
and
hand
pose
estimation,
along
with
enhanced
haptic
feedback
to
close
the
loop
in
human–glove
interactions.