gamificationsuch
Gamification refers to the application of game-design elements and game principles in non-game contexts. The primary goal is to engage users, motivate them to perform desired actions, and foster learning or problem-solving. This often involves incorporating elements such as points, badges, leaderboards, challenges, and rewards into everyday activities, educational programs, or business processes.
The concept draws on the understanding that games can be inherently motivating due to their ability to
However, the effectiveness of gamification is debated. Critics argue that poorly designed gamification can feel superficial