frameunabhängige
Frameunabhängige refers to a concept in computing, particularly in animation and game development, where an operation or calculation is not dependent on the frame rate of the rendering process. This means that regardless of how many frames are displayed per second, the outcome of the calculation will remain consistent. For example, in animation, a character moving a certain distance over time should cover that same distance whether the animation runs at 30 frames per second or 60 frames per second. Achieving frame independence typically involves using real-time elapsed or delta time in calculations rather than simply multiplying by the frame count. This ensures a smoother and more predictable experience for the user, as movement and physics will not appear to speed up or slow down with variations in processing power or display refresh rates. In game development, physics simulations, movement, and animations are often designed to be frameunabhängige to maintain consistency across different hardware configurations. Without this principle, a game might feel sluggish on a slower computer and unplayably fast on a more powerful one, even with the same input.