effectsallowing
Effectsallowing is a term used in game design and software systems to describe a mechanism that governs whether effects—such as status changes, buffs, debuffs, or procedural outcomes—are permitted to occur within a system. It combines rule sets, context evaluation, and state information to decide if an effect can take place under current conditions.
In games, effectsallowing determines when a character can be stunned, healed, poisoned, or empowered, based on
Implementation often includes a registry of effects, a context model (including actor, time, and environmental state),
Benefits include clearer separation of rules from effect logic, easier tuning, and more predictable behavior across
See also: rule engine, status effect system, feature flag, access control, game design.