bumpmapping
Bumpmapping is a computer graphics technique used to simulate surface detail and texture on three-dimensional objects without modifying their underlying geometry. By altering the surface normals at each pixel during rendering, bumpmapping creates the illusion of bumps, wrinkles, and other surface irregularities, enhancing visual complexity and realism.
Typically implemented in real-time rendering systems, bumpmapping utilizes texture maps known as bump maps or normal
Bumpmapping does not alter the object's geometry; instead, it affects how light interacts with the surface.
The technique was popularized in the early 1990s and has since evolved into more advanced methods such
In summary, bumpmapping is a valuable graphics technique for enhancing visual detail with minimal performance overhead,