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bodystorming

Bodystorming is a participatory design method in which team members physically enact scenarios to explore how users would interact with a product, service, or environment. By moving through tasks and validating touchpoints in real time, participants generate ideas, surface pain points, and build empathy with users.

The technique emerged from design thinking and is widely associated with IDEO and design educators such as

A typical bodystorming session proceeds by selecting a user task, constructing a simple set of props or

Benefits include heightened empathy, discovery of hidden workflow issues, and the rapid generation of concrete ideas.

Bodystorming is often used in service design, user experience, and product design, and is related to role-playing,

those
at
the
Stanford
d.school.
It
complements
traditional
brainstorming
and
rapid
prototyping
by
focusing
on
embodied
interaction
rather
than
purely
verbal
ideas.
a
mock
environment,
assigning
roles
(user,
system,
context),
and
then
acting
out
the
sequence.
Observers
note
problems,
moments
of
friction,
and
opportunities,
after
which
the
team
discusses
findings
and
sketches
or
builds
quick
solutions.
Iterations
may
vary
the
scenario,
add
new
actors,
or
replace
tools.
Limitations
include
the
need
for
space
and
a
skilled
facilitator,
potential
for
overdramatization
or
misrepresentation
of
user
behavior,
and
the
method's
varying
applicability
depending
on
the
domain.
experiential
prototyping,
and
scenario
testing.