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WebXRspecific

WebXRspecific is a term used to describe software components, modules, and patterns that are tailored to the WebXR APIs and to building XR experiences for the web. It is not a formal standard or specification, but a pragmatic label for code that relies on WebXR features.

WebXR provides a unified interface for accessing VR and AR devices from web applications. Core concepts include

Rendering and geometry: WebXR often works with WebGL or WebGPU. A common pattern is to drive the

Input and interaction: WebXRspecific components process XRInputSource objects, track controllers, perform raycasting, and optionally provide haptic

Libraries and tooling: Major web graphics libraries offer WebXR integration, such as Three.js (renderer.xr), Babylon.js, and

Development considerations: Developers should perform feature detection (navigator.xr, isSessionSupported), require secure origins, handle permission prompts, provide

See also: WebXR, WebGL, WebGPU, Three.js, Babylon.js, A-Frame.

XRSession
objects,
immersive
modes
such
as
immersive-vr
and
immersive-ar,
reference
spaces,
pose
data,
and
input
sources.
WebXRspecific
code
typically
manages
the
lifecycle
of
an
XRSession,
configures
a
rendering
loop,
and
maps
XR
spaces
to
the
application's
scene.
animation
loop
with
session.requestAnimationFrame,
update
the
scene
using
the
viewer
pose,
and
render
with
a
viewer
reference
space.
Additionally,
developers
use
features
like
hit
testing
and
anchors
that
are
WebXR-specific
to
place
content
in
the
real
world.
feedback.
They
must
handle
device
availability,
input
events,
and
platform
differences
between
browsers.
A-Frame,
which
provide
abstractions
that
simplify
XR
rendering
and
input
handling
while
still
exposing
WebXR
features.
non-XR
fallbacks,
and
optimize
performance
to
maintain
smooth
interactions
on
limited
hardware.