Home

AFrame

A-Frame is an open-source web framework for building virtual reality experiences. It allows developers to create VR content with HTML-like markup that runs in web browsers. Built on top of three.js, it uses WebGL for rendering and interoperates with the WebXR API for immersive devices, while also providing fallbacks for non-VR environments.

The framework follows an entity-component-system architecture. Scenes are composed of entities such as a-scene and a-entity,

A-Frame includes a library of built-in components and a thriving ecosystem of community components, plugins, and

The project is maintained as an open-source initiative, with a permissive MIT license. It is hosted on

Use cases include prototypes, educational demos, art installations, product visualizations, and web-based VR experiences. Its simple

and
built-in
components
describe
geometry,
materials,
lighting,
animation,
and
interactions.
Typical
markup
uses
elements
like
a-scene,
a-box,
a-sphere,
a-camera,
and
a-light,
with
attributes
to
set
position,
rotation,
scale,
and
component
properties.
Developers
can
define
new
components
in
JavaScript,
extending
or
combining
existing
ones
to
create
custom
behavior.
templates.
It
provides
the
A-Frame
Inspector,
a
browser-based
editor
that
lets
users
edit
properties
and
see
changes
in
real
time.
It
also
supports
VR
controllers
and
gaze-based
interaction,
and
can
run
on
desktops,
mobile
devices,
and
standalone
VR
headsets.
GitHub
and
has
contributions
from
individuals
and
organizations
across
the
web.
Because
it
relies
on
standard
web
technologies,
A-Frame
experiences
can
be
embedded
in
web
pages
and
shared
via
URLs,
facilitating
easy
distribution
and
experimentation.
HTML-based
syntax
lowers
the
barrier
to
entry
for
web
developers
and
designers
looking
to
explore
immersive
content.