UVmappaus
UVmappaus is a term used in German-language 3D graphics contexts to describe the creation and export of UV maps from a 3D model. A UV map is a 2D layout that assigns the model’s 3D surface to coordinates in a flat texture space, enabling textures to be painted and applied without distortion. UVmappaus thus encompasses unwrapping the mesh, organizing the resulting UV coordinates, and preparing them for texture painting, baking, and texturing workflows.
The typical workflow includes marking seams on the model, unwrapping to generate UV coordinates, optimizing texel
Software tools commonly used include Blender, Autodesk Maya, 3ds Max, and texturing applications like Substance Painter,
The term UVmappaus is informal and may be used variably across studios; it essentially denotes the process