Threadsare
Threadsare is a term used in discussions of concurrent software design to describe a model in which computation is organized around a network of lightweight, cooperative threads that are managed by a runtime rather than the operating system alone. The concept emphasizes modularity, locality, and explicit communication between processing units, with an aim toward scalable utilization of multicore and manycore systems.
In a threadsare model, each thread is a small, event-driven unit of work that can suspend and
Threadsare is often contrasted with traditional OS threads and with coroutine-based approaches. It shares goals with
Use cases discussed in theoretical and experimental contexts include high-concurrency servers, real-time simulations, and game engines