Surfacemodifiers
Surfacemodifiers refer to a class of non-destructive tools in computer graphics, CAD, and related fields that alter the surface of a digital object. They can modify geometry, such as the position of surface vertices, or adjust surface attributes, such as texture coordinates and shading, without permanently changing the base model until the modifier is applied or rendered. In practice, surfacemodifiers are typically organized in a stack or node-based pipeline, where each modifier consumes the output of the previous one and can be reordered, muted, or tweaked.
Geometric surfacemodifiers deform or add detail to the mesh. Common operations include displacement or tessellation-based refinements,
Textural and shading surfacemodifiers alter how the surface appears rather than its shape. Examples include the
Procedural and simulation-based surfacemodifiers can drive changes over time or space, such as waves, wind-driven wrinkles,
Surfacemodifiers are used across workflows such as character modeling, architectural visualization, product design, and landscape creation,