ReplaySimulationen
ReplaySimulationen refers to the practice of re-running past events or recorded inputs through a simulation environment in order to reproduce, analyze or extend observed behavior. The term is used across disciplines where recorded traces, logs or sensor data can be fed back into models to verify hypotheses, debug systems, train agents, or evaluate alternative scenarios.
Common approaches include log or trace replay, where timestamps and inputs are replayed against the original
Applications span software development and testing (reproducing bugs), network engineering (packet capture replay), autonomous systems (sensor
Limitations arise from incomplete or biased recordings, model inaccuracies, timing and synchronization issues, and computational cost