PushObjekt
PushObjekt is a concept in software engineering describing an object that propagates state changes to registered observers automatically. It emphasizes push-based delivery of updates rather than consumers polling for changes (pull-based models). In practice, a PushObjekt supports a publish-subscribe interface and serves as a building block for reactive or event-driven designs.
The term is commonly found in German-language programming literature to denote objects that implement push semantics.
Key characteristics include decoupled communication between the object and its observers, asynchronous or event-driven update delivery,
Common use cases for PushObjekt include user interface data binding, real-time dashboards, model-view synchronization, and other
Implementation notes: PushObjekt can be realized via traditional observer patterns, event emitters, or reactive frameworks that
See also: Observer pattern, Publisher–Subscriber, Reactive programming, Observable, Event-driven architecture.