PushObjekte
PushObjekte is a term that emerged from the German game development scene, particularly within the context of Source engine games like Counter-Strike. It refers to interactive objects within a game environment that a player can physically push or move. These objects are not static scenery but can be influenced by player actions, such as walking into them or shooting them.
The implementation of PushObjekte often involves physics simulation. Game engines calculate how these objects respond to
In gameplay, PushObjekte can serve various purposes. They might be used to block pathways, create cover, solve