Permadeath
Permadeath, short for permanent death, is a game mechanism in which the death of the player's character is final for that run. When a character dies, the player cannot reload a previous save or resurrect that same character to continue the same progress. In many games with permadeath, progress can still persist between runs through unlocks, seeds, or other meta-progression, but the immediate character and session end with death.
Originating in early roguelike titles, the concept has been a defining feature of that genre. The term
Variants of permadeath range from strict to soft. Strict permadeath eliminates any possibility of revival within
Design and player impact: permadeath changes risk assessment, pacing, and experimentation. It tends to raise tension
Examples of games known for permadeath include traditional roguelikes and roguelites such as NetHack, Spelunky, and