Microinteractions
Microinteractions are small, contained interactions within a product interface that accomplish a single task or provide feedback about a system's state. They are typically triggered by user input or system events and are conveyed through subtle visual, tactile, or auditory responses that occur in response to actions such as pressing a button, toggling a control, or loading content.
A microinteraction usually involves four elements: a trigger that starts the interaction, a set of rules that
The purpose of microinteractions is to clarify actions, indicate progress or results, reinforce the product’s feel,
Examples include button press animations, a check mark appearing after task completion, a subtle shake for
Design considerations include consistency with platform conventions, appropriate timing and easing, and attention to accessibility and
History and terminology: the term microinteractions was popularized by Dan Saffer in his 2013 book Microinteractions,