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Microinteractions

Microinteractions are small, contained interactions within a product interface that accomplish a single task or provide feedback about a system's state. They are typically triggered by user input or system events and are conveyed through subtle visual, tactile, or auditory responses that occur in response to actions such as pressing a button, toggling a control, or loading content.

A microinteraction usually involves four elements: a trigger that starts the interaction, a set of rules that

The purpose of microinteractions is to clarify actions, indicate progress or results, reinforce the product’s feel,

Examples include button press animations, a check mark appearing after task completion, a subtle shake for

Design considerations include consistency with platform conventions, appropriate timing and easing, and attention to accessibility and

History and terminology: the term microinteractions was popularized by Dan Saffer in his 2013 book Microinteractions,

define
the
behavior,
feedback
that
communicates
the
result
to
the
user,
and
a
hidden
state
change
that
records
the
system’s
status.
and
reduce
cognitive
load
by
making
interfaces
feel
responsive
and
predictable.
When
well
designed,
they
can
guide
behavior
without
distracting
from
tasks
and
can
add
a
sense
of
polish
or
delight.
invalid
input,
or
a
pull-to-refresh
spinner.
More
complex
variants
may
involve
multi-step
feedback
like
a
progress
indicator
that
transitions
into
a
success
state.
performance.
Designers
should
respect
motion
sensitivity
preferences
and
provide
options
for
users
who
prefer
reduced
motion.
though
the
concept
appears
in
earlier
interaction-design
work.
Evaluation
is
typically
qualitative
and
quantitative,
using
usability
testing
and
metrics
such
as
task
completion,
time,
error
rate,
and
user
satisfaction.