Meshbacking
Meshbacking is a technique used in computer graphics and digital art to create a detailed surface on a simpler underlying mesh. It involves projecting or "baking" the fine surface details, such as textures, normal maps, or displacement maps, from a high-resolution model onto a lower-resolution mesh. This process allows for the visual complexity of a high-poly model to be represented on a much more performance-friendly low-poly model.
The primary benefit of meshbacking is efficiency. High-polygon models can be computationally expensive to render, especially
The process typically involves several steps. First, a high-resolution model with intricate geometric details is created.
Meshbacking is widely used in game development, 3D animation, and virtual reality. It enables artists to create