MeshDeformationen
Mesh deformation is a technique used in computer graphics and animation to alter the shape of a 3D mesh while maintaining its original topology. This process is essential for creating realistic and dynamic visual effects in various applications, such as video games, movies, and virtual reality. Mesh deformation can be achieved through several methods, including vertex-based deformation, bone-based deformation, and lattice-based deformation.
Vertex-based deformation involves directly manipulating the positions of individual vertices in the mesh. This method is
Mesh deformation techniques are often combined with other methods, such as skinning and morph targets, to achieve