Lscm
Least Squares Conformal Maps (LSCM) is a method for mapping a triangular mesh in three dimensions onto a two-dimensional parameter domain in a way that minimizes angular distortion. It is widely used in texture mapping and mesh parameterization because it aims to preserve local angles (conformality) rather than areas.
The method formulates a linear least-squares problem by discretizing the Cauchy–Riemann equations. For each vertex i,
To fix the mapping up to a similarity transformation, boundary constraints are imposed by mapping the boundary
Computationally, the resulting system is large, sparse, and linear, and can be solved efficiently with standard
Applications include generating texture coordinates (UV mapping), preprocessing for remeshing or morphing, and serving as a