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L4S3

L4S3 is a modular, cross-platform software framework designed for simulating and prototyping networked systems and edge computing deployments. It aims to enable researchers and developers to model Layer 4 behaviors, test new congestion control ideas, and validate protocol designs in a controlled environment. The framework emphasizes modularity, performance, and reproducibility, with a focus on making experiments easy to reproduce.

The architecture comprises a core event-driven engine, a plugin system for network protocols and hardware models,

L4S3 began as an open-source project in 2021 developed by the L4S3 Consortium. Version 3, the current

In practice, L4S3 is used in graduate courses to illustrate networking concepts, in research to prototype latency-sensitive

The project notes limitations such as the gap between simulation and real-world deployment, and ongoing work

and
language
bindings
for
Python,
C++,
and
Rust.
It
supports
both
discrete-event
simulation
and
real-time
emulation,
and
includes
a
library
of
reference
protocol
implementations
along
with
a
telemetry
subsystem
for
collecting
metrics.
The
modular
design
allows
users
to
swap
components
such
as
schedulers,
transport
stacks,
and
link
models
without
altering
application
code.
release,
introduces
deeper
modularization,
an
enhanced
scheduler,
and
improved
signaling
mechanisms
inspired
by
low-latency
networking
concepts.
Community
governance
relies
on
a
merit-based
contributor
model
and
a
permissive
open-source
license.
protocols,
and
by
startups
for
rapid
edge-service
prototyping.
Its
emphasis
on
reproducibility
and
portability
facilitates
collaboration
across
institutions
and
vendors,
contributing
to
shared
benchmarks
and
methodologies
for
evaluating
layer-4
behavior.
focuses
on
scaling
simulations,
better
real-time
fidelity,
and
hardware-in-the-loop
integration.