Interaktivita
Interaktivita, or interactivity, is the ability of a system to respond to user input in a way that enables active involvement and influence over outcomes. It contrasts with passive consumption, where content is delivered without user modification. In practice, interaktivita includes bidirectional communication, immediate feedback, and the possibility for users to alter content, behavior, or the system’s state.
Dimensions and types: The degree of interaktivita depends on control, feedback, and adaptation. Control ranges from
Contexts and applications: Interaktivita is central to digital media, websites, software applications, games, simulations, and e-learning.
Design and evaluation: Effective interaktivita requires accessible interfaces, responsive performance, and meaningful user control. Evaluation often
Origins and scope: The notion emerges from human–computer interaction and media studies, evolving with personal computing