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Hyperreality

Hyperreality is a concept used in philosophy, sociology, and cultural studies to describe a condition in which the distinction between reality and its representations becomes blurred or disappears. In hyperreality, signs and simulations substitute for and appear more real than the reality they refer to, shaping perception, behavior, and social experience.

The term is associated with French sociologist Jean Baudrillard, who developed it in his analysis of simulacra

Mechanisms: The proliferation of signs, images, and experiences that are self-reinforcing; immersion in virtual environments; the

Domains and examples: Theme parks that reproduce an idealized past or fictional worlds; virtual reality, video

Criticism and debate: Some scholars argue hyperreality overstates effects or collapses too many phenomena into a

and
simulation.
In
Baudrillard's
framework,
contemporary
society
moves
from
mere
representation
toward
simulacra,
in
which
copies
or
simulations
dominate
and
no
original
reference
remains.
Hyperreality
arises
when
media,
advertising,
urban
space,
and
digital
technologies
generate
experiences
that
audiences
treat
as
more
real
than
the
actual
world.
saturation
of
media
coverage;
the
fusion
of
fantasy
and
fact
in
consumer
culture;
the
distinction
between
authentic
objects
and
their
representations
dissolves.
games,
CGI
environments;
social
media
and
augmented
reality
that
layer
filters
and
edits
on
everyday
life;
news
coverage
and
reality
television
that
blend
fact
and
narrative;
branding
and
advertising
that
position
products
as
identities
rather
than
commodities.
single
category;
others
see
it
as
a
useful
lens
for
understanding
media
influence
and
postmodern
culture.
The
term
remains
controversial
and
is
applied
variably
across
disciplines.