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simulacra

Simulacra are representations or imitations of people, objects, or events. The term is the plural of simulacrum, from Latin simulacrum meaning an image or likeness, derived from simulare, to imitate. In philosophy and cultural theory, simulacra refer to copies or likenesses that may bear little or no relation to any original reality.

In classical thought, simulacra were images or idols and copies used to discuss questions of mimesis, authenticity,

Jean Baudrillard advanced a prominent postmodern theory of simulacra and simulation. He argued that in late

In contemporary usage, simulacra describe media representations, brands, virtual environments, digital avatars, and other constructs that

and
the
status
of
representation.
The
concept
has
since
been
used
to
analyze
how
likenesses
function
within
perception,
culture,
and
social
life,
and
to
distinguish
different
relationships
between
representation
and
supposed
originals.
modernity
signs
and
images
can
come
to
function
without
any
reference
to
a
real
object,
producing
a
self-contained
system
of
meaning.
Baudrillard
described
four
regimes
of
representation:
the
image
as
a
faithful
copy
of
reality;
the
image
that
masks
or
distorts
reality;
the
image
that
bears
no
relation
to
any
reality;
and
the
final
stage
in
which
simulacra
precede
and
determine
the
real,
creating
hyperreality.
operate
as
independent
systems
of
meaning.
The
concept
is
applied
across
studies
of
media,
culture,
technology,
and
philosophy
to
examine
how
signs
shape
perception
and
social
life
in
a
mediated
world.