GraphicsDeviceManager
GraphicsDeviceManager is a class commonly used in game development frameworks, particularly within the Microsoft XNA Framework, to manage the graphics device and rendering settings for a game or application. It serves as an interface between the game and the underlying graphics hardware, allowing developers to configure display parameters and optimize graphics performance.
The primary role of the GraphicsDeviceManager is to handle the configuration of graphics settings such as
In addition to managing basic display settings, GraphicsDeviceManager often provides events or hooks to respond to
While mainly associated with the XNA Framework, similar concepts and classes exist in other game development