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XNA

XNA is a set of tools and a managed runtime from Microsoft designed to simplify video game development for Windows and Xbox platforms. The name XNA is a branding choice and does not stand for a specific acronym. The platform comprises the XNA Framework, the XNA Content Pipeline, and XNA Game Studio, an extension for Visual Studio that provides project templates and build support.

The XNA Framework offers high-level APIs for graphics, input, audio, and timing, while the Content Pipeline compiles

History and lifecycle: XNA was introduced in the mid-2000s as part of Microsoft's strategy for indie and

Legacy and successors: Open-source projects such as MonoGame and FNA provide XNA-compatible APIs on modern platforms,

assets
such
as
textures,
models,
and
sounds
into
runtime-friendly
formats.
Developers
typically
write
code
in
C#
using
the
.NET
runtime,
targeting
both
2D
and
3D
games.
The
tools
are
designed
to
streamline
cross-platform
development
within
the
Windows/Xbox
ecosystem,
enabling
shared
codebases
across
PCs
and
the
Xbox
360
(with
variations
in
capabilities
per
platform).
student
developers.
It
supported
Windows
and
Xbox
360,
with
later
extensions
for
Windows
Phone
7.
The
final
major
release
was
XNA
Framework
4.0
(along
with
XNA
Game
Studio
4.0)
around
2010.
In
2013
Microsoft
announced
that
official
XNA
support
would
end,
with
no
further
official
updates.
After
end
of
life,
developers
migrated
to
other
tools
or
relied
on
community-driven
ports
and
reimplementations.
enabling
many
older
XNA
titles
to
run
on
Windows,
macOS,
Linux,
and
mobile
devices.
These
projects
also
allow
new
games
to
be
developed
using
a
familiar
API
while
targeting
contemporary
hardware.