GraphicsDevice
GraphicsDevice is an abstraction used by graphics engines and applications to interact with the graphics processing unit (GPU). It encapsulates the graphics API context and provides a centralized interface for rendering operations, regardless of the underlying platform (Direct3D, Vulkan, Metal, OpenGL, etc.).
Core responsibilities include initializing and configuring the rendering context, creating and managing resources such as textures,
Lifecycle considerations include creation at application or scene startup, handling device loss or feature changes by
Platform and API mapping: In a typical engine, the GraphicsDevice wraps the underlying API objects (for example,
Usage notes: Graphics devices are usually accessed from the rendering loop to set state, bind resources, and