Finetextured
Finetextured is a descriptive term used in computer graphics and material design to denote surface textures that exhibit fine, high-frequency detail at small spatial scales. It contrasts with coarser textures and is applied to materials intended to look smooth from a distance while revealing intricate grain, pattern, or irregularities upon close inspection. The concept is used to communicate a desired perceptual effect rather than to denote a formal technical standard.
In rendering workflows, finetextured surfaces are usually produced by layering multiple texture channels. A base color
Common examples of finetextured materials include silk, satin, fine wood grain, brushed metal, denim, parchment, and
Considerations for finetextured work include balancing memory usage, avoiding aliasing or moiré at high frequencies, and