Depthenabled
Depthenabled is a term used in computing to describe a boolean configuration option that controls whether depth processing is active in a rendering or processing pipeline. When depthenabled is true, the system uses a depth buffer to store per-pixel depth values and performs depth testing to determine visibility among overlapping surfaces.
In practice, enabling depthenabled typically involves allocating and attaching a depth buffer to the rendering target,
Depthenabled interacts with several hardware and software considerations. Depth buffers have fixed bit depths (for example,
In modern engines, the depthenabled setting is often applied per render pass or per material, and may
See also: depth buffer, z-buffer, depth test, depth precision, z-fighting.