3Dmudelimine
3D mudelimine (3D modeling) is the process of creating a digital three-dimensional representation of objects and scenes using computer software. It involves constructing geometry, applying surfaces, textures, and lighting, and preparing the final image or scene through rendering or real-time display. Models may be used directly in films and games, or as prototypes for 3D printing and product visualization.
Modeling techniques include polygonal modeling, which builds geometry from vertices, edges, and faces; NURBS and subdivision
Typical workflow starts with reference gathering and blocking a low-poly base, followed by high-poly sculpting and
Common software includes Blender, Autodesk Maya, 3ds Max, ZBrush, Houdini, and the Substance suite (Substance Painter,
Fields that rely on 3D mudelimine include video games, film and television, architecture and product visualization,