õppimisobjektist
An õppimisobjekt, which translates to "learning object" in English, is a discrete, digital resource that can be used for learning. It is typically self-contained and can be easily reused in various learning contexts. Learning objects are designed to be modular, meaning they can be combined with other learning objects to create larger learning experiences or courses. Common examples of learning objects include interactive simulations, short video lectures, quizzes, digital textbooks, and instructional modules. The concept of learning objects is closely related to the principles of instructional design and e-learning, aiming to promote flexibility, reusability, and efficiency in education and training.
The development of learning objects often follows a standardized approach, making them interoperable across different learning