återgivningskedja
återgivningskedja, or rendering pipeline, refers to the sequence of steps a computer graphics system takes to generate a 2D image from a 3D scene description. This process is fundamental to computer graphics and is used in everything from video games and movies to architectural visualizations and scientific simulations.
The pipeline typically begins with the scene data, which includes information about objects, their geometry, materials,
Next, rasterization converts the geometric primitives (like triangles) into pixels on the screen. This stage determines
Finally, the output merged pixels are written to a frame buffer, which is then displayed on the