vec4vertexxyz
vec4vertexxyz is a term used in computer graphics to refer to a four-component vector that stores a vertex’s position in 3D space along with an additional component, typically designated as w. In many shading languages, vec4 is the standard type for such four-component data, and the name vec4vertexxyz is commonly used as a descriptive variable name for a position expressed in homogeneous coordinates.
The conventional interpretation is that the first three components correspond to x, y, and z, while the
This approach provides a flexible way to handle vertex data in pipelines that rely on homogeneous coordinates.
In practice, vec4vertexxyz is a naming convention rather than a standardized type. It appears in codebases