texturebound
texturebound is a term used in 3D computer graphics and game development to describe an object or asset that is limited by the textures it uses. This limitation can manifest in several ways. Primarily, it refers to the resolution of the textures. If an asset uses a low-resolution texture, its visual detail will be capped at that resolution, regardless of the complexity of the 3D model itself. This can lead to a pixelated or blurry appearance, especially when viewed up close or on high-resolution displays.
Another aspect of texturebound is the number of texture maps applied. A simple model might only use
Performance can also be a factor. While not strictly about the visual limitation, an excessive number of