temptbam
Temptbam is a term used in speculative design and fiction to describe a class of systems that model or enact temptation-driven interactions in digital environments. It is not an established scientific term, and in real-world practice the concept is discussed primarily as a thought experiment or design motif rather than a formal methodology.
The phrase appears sporadically in speculative essays, indie game design notes, and ethics discussions of persuasive
Conceptually, temptbam refers to mechanisms that bias user decisions toward short-term gratification. A temptbam system may
In fiction and thought experiments, temptbam serves as a framework to examine user agency, consent, and the
Critics warn that temptbam-like techniques risk manipulation and undermine autonomy. Proponents argue that explicit labeling, opt-out
See also: persuasive technology, behavioral design, reinforcement learning, digital wellbeing.