tekstuurimateriaalien
Tekstuurimateriaalien, or texture materials, are fundamental elements in computer graphics and digital art used to define the surface appearance of 3D objects. These materials simulate how light interacts with a surface, giving it visual depth, detail, and realism. Without texture materials, 3D models would appear as plain, uncolored shapes.
The creation and application of texture materials involve several key components. Diffuse maps, often called albedo
Additionally, other texture maps can be employed. Metallic maps specify which parts of a surface are metallic,
Tekstuurimateriaalien are typically created using digital painting software or by scanning real-world surfaces. These textures are