sündmuspõhist
Sündmuspõhine, sometimes translated as event-driven, refers to a paradigm in computer programming and system design where the flow of the program is determined by events. These events can be user actions, sensor outputs, or messages from other programs or threads. When an event occurs, the system responds by executing a specific piece of code, often called an event handler or callback function. This contrasts with traditional procedural programming, where the program executes a series of instructions sequentially.
The sündmuspõhine model is characterized by its asynchronous nature. Instead of waiting for a task to complete
Key components of a sündmuspõhine system include an event loop, which continuously monitors for events, and