summondepends
Summondepends is a coined term used in game design and fantasy writing to describe a class of mechanics in which summoned entities rely on conditional factors to remain active. Unlike independent summons, creatures or constructs described as summondepends are sustained by ongoing requirements that may be controlled by the summoner or by the game state.
Mechanics commonly associated with summondepends include resource upkeep, proximity or line-of-sight requirements, ritual items or wards,
In practice, summondepends influence strategic choices. Players must manage resources, positioning, and environmental factors to maintain
Etymology and usage: the term summarizes the idea of “summon” combined with “depends,” and is used variably