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suddivide

Suddivide is a term encountered in some theoretical discussions to denote the process of partitioning a geometric object or data set into smaller components through iterative application of a division rule. The concept is closely related to, and often confused with, subdivide. Unlike standard terminology, suddivide has no single, universally accepted definition, and it does not denote a specific algorithm in mainstream computational geometry.

In practice, suddivide is often described in informal contexts as an umbrella for recursive division strategies

Common variants discussed under the heading suddivide include: uniform suddivide, where each region is divided into

Applications imagined for suddivide include mesh generation for finite element analysis, image and terrain compression, spatial

See also: Subdivide, Subdivision surface, Quadtree, Octree, Mesh generation, Recursive partitioning.

that
share
three
features:
a
division
rule
that
maps
a
region
to
a
finite
set
of
subregions;
a
stopping
criterion
that
halts
recursion;
and
an
application
to
a
domain
that
may
be
geometric,
topological,
or
data-based.
a
fixed
number
of
subregions;
adaptive
suddivide,
where
subdivision
intensity
depends
on
a
local
criterion
such
as
error
estimates
or
density;
and
hierarchical
suddivide,
where
the
resulting
subregions
are
organized
into
a
tree
structure
for
efficient
querying.
In
GIS
and
mesh
generation
literature,
people
typically
call
these
ideas
subdivision,
recursive
partitioning,
or
meshing
rather
than
suddivide,
and
many
practitioners
consider
suddivide
to
be
a
nonstandard
or
informal
coinage.
indexing,
and
procedural
content
generation
in
computer
graphics.
Criticism
focuses
on
the
lack
of
formal
definitions
and
the
risk
of
conflating
it
with
existing
methods
such
as
subdivision
surfaces,
quadtree/octree
schemes,
and
k-d
trees.