statemachinebased
Statemachinebased refers to software design and architecture that centers on finite state machines (FSMs) as the primary model of control flow. In this approach, a system is described as a set of states, with transitions between them triggered by events and governed by conditions or guards, and potentially producing actions when transitions occur or states are entered or exited. The model provides a formal, declarative way to capture behavior that depends on history and input.
Key concepts in statemachinebased design include states, transitions, events, guards, and actions. Some machines follow Mealy
Applications of statemachinebased design are widespread. It is common in embedded controllers, protocol handlers, user interface
Design considerations include balancing model simplicity with expressiveness, avoiding state explosion, and ensuring transitions reflect real-world