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statemachinebased

Statemachinebased refers to software design and architecture that centers on finite state machines (FSMs) as the primary model of control flow. In this approach, a system is described as a set of states, with transitions between them triggered by events and governed by conditions or guards, and potentially producing actions when transitions occur or states are entered or exited. The model provides a formal, declarative way to capture behavior that depends on history and input.

Key concepts in statemachinebased design include states, transitions, events, guards, and actions. Some machines follow Mealy

Applications of statemachinebased design are widespread. It is common in embedded controllers, protocol handlers, user interface

Design considerations include balancing model simplicity with expressiveness, avoiding state explosion, and ensuring transitions reflect real-world

semantics,
where
outputs
depend
on
transitions,
while
others
follow
Moore
semantics,
where
outputs
are
associated
with
states.
Systems
are
typically
deterministic,
providing
a
single
next
state
for
a
given
state
and
event,
though
non-deterministic
variants
exist
in
theory.
Hierarchical
state
machines
and
statecharts
extend
the
basic
FSM
concept
to
manage
complexity
by
nesting
states
and
enabling
parallel
regions,
improving
readability
and
reuse.
Standards
and
tooling
such
as
SCXML
(State
Chart
XML)
and
UML
state
machines
facilitate
modeling,
exchange,
and
sometimes
code
generation.
navigation,
game
AI,
robotics,
and
workflow
management.
The
approach
aids
maintainability
and
testability
by
providing
a
clear
map
of
possible
states
and
transitions,
enabling
exhaustive
testing
and
easier
reasoning
about
edge
cases.
intent.
While
FSMs
offer
strong
guarantees
about
control
flow,
they
may
be
less
suited
to
highly
data-driven
or
adaptive
behavior
without
careful
layering
or
hybrid
architectures.